The announcement was met with applause - not roaring applause, necessarily, but applause nonetheless. The game looks and plays similarly to traditional "Diablo" games, except it's tailored for smartphones' touch controls and smaller screen. "We are making a full-fledged action-RPG you can play everywhere with everyone," he said. It was with this subtle distinction that Cheng announced "Diablo Immortal," a smartphone-only entry in the "Diablo" franchise. So we knew that we wanted to use mobile devices as the platform for a new 'Diablo' game - because nothing brings together the family like slaying demons!" "Our mobile devices keep us closer than ever to our friends, family, and loved ones. "Our modern world is an increasingly connected one," he said. "We love the way 'Diablo' has brought millions of players around the world together to slay demons." That's when Cheng started to reveal the new game. "We love Diablo!" Cheng enthusiastically shouted at attendees. Cheng was indeed there to announce a new game in the "Diablo" just wasn't the one that fans wanted. A new "Overwatch" hero, perhaps? Maybe - finally - the long-anticipated announcement of "Diablo 4"? The room for the keynote was packed, and fans were there specifically for announcements. ![]() ![]() He was speaking to a massive crowd of attendees at BlizzCon 2018, the annual fan event held by Blizzard Entertainment in Anaheim, California. ![]() "Hello BlizzCon!" Wyatt Cheng said last Friday.
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